A month after I graduated from Full Sail University, I went back for an internship to assist the online students in the 3D Foundations course for the Computer Animation degree program.
It was wonderful to see students with the same immense passion as I had, anxious to finally learn what they've always dreamed of learning -to bring their imagination to life.
To keep with professionalism, I updated my resume frequently and I got my business cards that I designed while in Full Sail printed by
Primo Cards.
During the same time as my Full Sail internship, I also had the good fortune of interning with
Legal Demonstrative Exhibits as a 3D Artist, where I was asked to model an anatomical human male skeleton to be used in medical illustrations and animations for legal cases. I became more aware of the true importance of understanding anatomy especially pertaining to the medical field. Renders can be seen on my
website.
After the internships ended, I made myself available to volunteer freelance work for a bit.
In September, I took a trip with my dad to the other side of the country, Los Angeles, California! There we attended the
Gnomon Workshop Live Event. For two days, ten industry artists talked about their work and experiences. The demos and presentations ranged from technical to artistic with all of them being insightful. I had the pleasure of meeting and networking with talented artists, students, and experienced industry professionals (That's where those business cards come in handy).
It was expensive, but it was worth it. If not going would have meant at the expense of knowledge, inspiration, not to mention the revitalized energy, motivation, and focus I experienced... it was definitely worth going.
What's crazy about it all is that I grew up with the movies and games that these artists presenting helped in creating and realizing. It was such a surreal experience for me and yet everyone was so casual and professional, which was even more surprising. I grew up with the crazed fan conventions and it was nothing like that. Everyone treated each other like professional artists. It was nice.
|
Sketch collage of the 2013 Gnomon Workshop
Live Event presenters: Because artists rarely get
drawings done of them and I love drawing faces! |
Finally got to meet
Neville Page, a brilliant creature and concept designer who has worked on Avatar, Cloverfield, Star Trek, Prometheus, and much more. He is a big inspiration and one of the reasons why I wanted to pursue a career in the industry. To see a design you create then to become full reality in a movie is a dream of mine and I didn't realize that until I saw Cloverfield. Another inspiration was
Peter Konig, a concept artist for film and game, whose resume jumps back to Jurassic Park and Starship Troopers.
Izzy Medrano worked on the concepts for Tony Hawk: American Wasteland, and God of War III! And the list goes on and on.. Of course, every single presenting artist has inspired me to this point. Seriously look their portfolios up and your mind will be blown!
While the artists presented their demos, I took a plethora of notes and managed to sketch each one of them (in the dimly lit room). Here are the sketches I did with a few color corrections in Photoshop.
All the presenters were very inspirational with their work and stories and made me want to work even harder on my art skills when I got back home.
To illustrate that, while I was on a camping trip, since it just happened to be the first of the month, it was perfect
timing, and for multiple reasons, I decided to take advantage and start a personal creature challenge exercise where I would make up a creature every day for
30 days in any medium and post on social sites. I didn't concern myself over if they were completely thought out or unique, but just to have the excuse to practice everyday, seeing where it would take me, how much I could expand on my creative ideas and imagination, and what I could get inspired with especially with being in the outdoors for half the month!
Redid my website, changing my title from Character Modeler to Character and Creature Artist. I love every step of the visual effects process and as of yet to find something I absolutely dislike doing, but my biggest passion for the longest has been the character and creature development aspect.
Towards the end of the year, I enrolled in the online
Gnomon Master Classes where I networked, learned more on visual effects, and got inspired some more! I definitely recommend it if you have the funds. It's a terrific learning experience.
Last but not least to start the new year with a bang, I got added to the
Avalanche Studios team in Manhattan, New York! The thought of moving and starting my first major gig in the game industry is a thrilling feeling, but I am ready as I'll ever be and I'm looking forward to starting my new career.
I hope that I can post more frequently this year, which is a new year's resolution of mine. Thank you for reading.