Took a while to get this post together, but it's finally here. Thank you for your patience if you've been waiting.
The faun is a character I came up with while I was sculpting in Zbrush to learn more techniques and workflows in the creature concept pipeline. A class I took from the Gnomon Master Classes also inspired this quick project. I had no idea what I wanted to make, I just knew I wanted to focus on making a bust (head to shoulders) of a creature. Pretty soon at one point, it started to go in a certain direction where it was starting to look more like a cat or a deer. Then I wanted horns. So it eventually turned into a faun!
|Gathering reference of goats. I also looked up the faun character from Pan's Labyrinth and other artists' interpretations for inspiration.|
|Gathering more reference of skin patterns for painting the skin.|
|And more reference gathering for the horns.|
|Testing out the skin texture with different materials. I liked this one too because I was able to really see the surface detail.|
|Eye reference gathering. And always SAVE your work!|
|Masking for posing. Learned this technique from Neville Page's Master Class.|
|Testing the lighting.|
|Rendered out numerous amounts of passes to have more control when I later composite them together in Photoshop.|
|I built upon layers and layers to achieve an intricate pattern for the eye since it was just going to be driven by the colors only and no sculpted detail.|
The Making of the Faun - https://www.youtube.com/watch?v=BNv-wkbW1H8&list=UULWlWRytzPTq-hye2SqKDZw
It's possible that I will add more to this post in the future.